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Вопросы / Re: При заходе на чара - выдает крит ошыбку.
« : Декабря 03, 2013, 07:18:28 pm »
с другого аккаунта играю нормально...
c kra1t такой крит
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD AMD FX(tm)-8320 Eight-Core Processor @ 3516 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 650 Ti (1422)
PosCode : LS1(87) 83409:148549:-3406 8/0 [576]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial345 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend256 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
c kra1t такой крит
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD AMD FX(tm)-8320 Eight-Core Processor @ 3516 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 650 Ti (1422)
PosCode : LS1(87) 83409:148549:-3406 8/0 [576]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial345 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend256 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop