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Вопросы / Re: ошибка
« : Октября 08, 2013, 04:17:25 pm »
Постоянно вылетает клиент без всяких надписей когда выбрал персонажа на аккаунте и запустил загрузку.
Бывает вылетает с таки окном:
2013.10.8 15:19:22
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1664 MHz 2047MB RAM
Video : NVIDIA ION (6658)
PosCode : LS1(87) 0:0:0 4/0 [601]
General protection fault!
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=L2fortress_01_S.Fort01_tower_arrow Owner=23_17.StaticMeshActor327 Instance=23_17.StaticMeshInstance5883 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Такое окно если вылет при порте:
2013.10.8 15:58:43
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1664 MHz 2047MB RAM
Video : NVIDIA ION (6658)
PosCode : LS1(87) 148024:-55281:-2737 4/1 [601]
General protection fault!
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=interior_Aa_s.bigfuniture SectionIndex=7 <- RenderStaticMeshLod <- StaticMesh=interior_Aa_s.bigfuniture Owner=24_16.StaticMeshActor1026 Instance=24_16.StaticMeshInstance4622 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock2 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Бывает вылетает с таки окном:
2013.10.8 15:19:22
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1664 MHz 2047MB RAM
Video : NVIDIA ION (6658)
PosCode : LS1(87) 0:0:0 4/0 [601]
General protection fault!
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- RenderStaticMeshLod <- StaticMesh=L2fortress_01_S.Fort01_tower_arrow Owner=23_17.StaticMeshActor327 Instance=23_17.StaticMeshInstance5883 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Такое окно если вылет при порте:
2013.10.8 15:58:43
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1664 MHz 2047MB RAM
Video : NVIDIA ION (6658)
PosCode : LS1(87) 148024:-55281:-2737 4/1 [601]
General protection fault!
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=interior_Aa_s.bigfuniture SectionIndex=7 <- RenderStaticMeshLod <- StaticMesh=interior_Aa_s.bigfuniture Owner=24_16.StaticMeshActor1026 Instance=24_16.StaticMeshInstance4622 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock2 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop