1
Вопросы / Re: Вешается клиент.
« : Октября 14, 2013, 09:34:43 pm »
у меня вобще клиент крашанулся и все, даже после переустановки вопрос не решается
2013.10.14 21:32:52
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD AMD Athlon(tm) II X3 450 Processor @ 3200 MHz 4095MB RAM
Video : ATI Radeon HD 5670 (1191)
PosCode : LS1(87) 0:0:0 3/0 [553]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial30 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend23 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2013.10.14 21:32:52
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD AMD Athlon(tm) II X3 450 Processor @ 3200 MHz 4095MB RAM
Video : ATI Radeon HD 5670 (1191)
PosCode : LS1(87) 0:0:0 3/0 [553]
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial30 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend23 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop